>From MVP to Enterprise - The Evolution of Nexus and the Path Forward
Part 3 of the Nexus deep dive. Tracing the evolution from first commit to production, IHMS integration, deployment on GCP, and the future roadmap.
Thoughts on software engineering, technology, and things I learn along the way.
Part 3 of the Nexus deep dive. Tracing the evolution from first commit to production, IHMS integration, deployment on GCP, and the future roadmap.
Part 2 of the Nexus deep dive. How EPC, FOSC, COR, and Dashboard systems solve real construction workflow problems with timeline tracking, permissions, and analytics.
Part 1 of a deep dive into Nexus, a centralized platform for home construction management. Covering the tech stack, database design, API architecture, and role-based access control.
Building Tetris in C++ with Raylib. Rotation matrices, collision detection, sound effects, and the humbling realization that Tetris is harder than Snake.
Building a classic Snake game in C++ with Raylib. Deque-based snake, O(1) collision checking, wraparound movement, and cross-platform builds.
How I built a simple, frictionless personal site with Go, Gin, Goldmark for Markdown parsing, and SQLite. No heavy frameworks, no complex build steps.
Following Casey Muratori's Handmade Hero series from Day 1. Notes on C, Windows programming, memory, assembly, and why going deep matters.
The very first post on Shiva Blog. A quick hello and a Go code snippet to kick things off.